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Game Designer; GoDot | Remote

Remote · Finland Full-time

Position: Game Designer (GoDot) | Remote Position: Godot Game Engine Expert Type: Expert Role Compensation: $50 - $120/hour Location: Remote Commitment: 10–40 hours/week Role Responsibilities

  • Design, implement, and optimize gameplay systems and features using the Godot Game Engine
  • Collaborate closely with designers, artists, and other developers to deliver polished and engaging player experiences
  • Architect and maintain clean, scalable, and well-documented codebases
  • Troubleshoot and resolve complex technical issues throughout the development lifecycle
  • Contribute to the evaluation and selection of technical solutions and tools related to the Godot ecosystem
  • Mentor and support team members in best practices, Godot workflows, and robust coding standards
  • Participate actively in sprint planning, code reviews, and quality assurance processes

Requirements

  • Deep expertise with the Godot Game Engine (GDScript, C#, or Visual Script)
  • Track record of shipping commercial or high-quality independent titles using Godot
  • Strong understanding of 2D/3D game development pipelines, asset integration, and performance optimization
  • Ability to communicate complex technical concepts clearly in written and verbal form
  • Experience collaborating in a remote, distributed team environment
  • Solid problem-solving abilities and passion for learning new technologies

Ability to produce clean, maintainable, and efficient code

  • Experience contributing to open-source Godot projects or plugins
  • Background in gameplay, UI/UX, or multiplayer networking systems
  • Exposure to agile development methodologies and tools

Application Process (Takes 20 Mins)

  • Upload resume
  • Interview (15 min)
  • Submit form

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