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3D Modeler & Texture Artist (Blender, Game Asset Creation) - Volunteer Role

Remote · Australia Full-time

The Donovan's Venom, INC. Is a non-profit 501(c)(3) tax exempt organization dedicated to taking music, art, and entertainment to those who need it the most. The Donovan's Venom, INC. Caters to no particular individual(s) yet pledges relief to impaired or deprived individuals who are in need of musical,visual, comedic, and-or any alternative forms of liberation-through fine art & entertainment. The Donovan's Venom INC. Gives its resources to individuals who don't have the means or access. , 3D Modeler & Texture Artist (Blender, Game Asset Creation) The Donovan’s Venom (501c3 Nonprofit) Department Interactive Media Studio (Game Development) Location Remote Position Type Volunteer Role Reports To Video Game Art Manager / Game Development Leadership Position Overview The 3D Modeler & Texture Artist is responsible for creating high-quality 3D models and textures for use in game development, including characters, environments, and props. This role ensures that assets are visually compelling, optimized, and compatible with Unity or other game engines. Operating at the intersection of 3D modeling, texturing, and real-time asset optimization , this role is critical to delivering immersive and visually engaging game experiences.

Key Responsibilities

  • 3D Modeling
  • Create 3D models using Blender, including
  • Characters
  • Environments
  • Props
  • Ensure models are clean, accurate, and production-ready
  • Texturing & Materials
  • Develop textures and materials for models
  • Apply UV mapping and texture workflows
  • Ensure visual consistency across assets
  • Game Asset Optimization
  • Optimize models for real-time performance, including
  • Polygon count
  • Topology
  • Texture sizes
  • Ensure assets are efficient for game engines
  • Asset Integration Support
  • Prepare assets for use in Unity or similar engines
  • Ensure compatibility with
  • Lighting
  • Shaders
  • Animation systems (if applicable)
  • Collaboration with Art & Development Teams
  • Work with
  • Technical artists
  • Developers
  • Designers
  • Ensure assets meet technical and gameplay requirements
  • Style Consistency & Quality Control
  • Follow established art direction and style guides
  • Maintain consistency across all assets
  • Ensure high visual quality
  • Iteration & Feedback
  • Revise models based on feedback
  • Improve assets through iteration
  • Adapt to changing project needs
  • Asset Organization & Documentation
  • Maintain organized asset files
  • Follow naming conventions and workflows
  • Document asset requirements as needed
  • Problem-Solving & Constraints
  • Adjust assets based on
  • Technical limitations
  • Performance requirements
  • Balance visual quality with efficiency
  • Continuous Improvement
  • Improve modeling and texturing techniques
  • Stay current with industry tools and practices
  • Enhance overall asset quality

Volunteer Commitment Expectations

  • Estimated Commitment 10-15 hours per week
  • Flexible schedule
  • Participation in art and development meetings required
  • Fully remote

Minimum Qualifications

  • 1–3 years of experience in
  • 3D modeling
  • Texturing
  • Strong skills in
  • Blender
  • Understanding of
  • UV mapping
  • Basic texturing workflows

Preferred Qualifications

  • Experience with
  • Game asset pipelines
  • Unity or other game engines
  • Experience in collaborative or remote teams
  • Experience creating assets for games (indie or academic)

Core Competencies 3D Modeling

  • Creates accurate and clean models
  • Builds production-ready assets

Texturing & Materials

  • Develops visually compelling textures
  • Ensures consistency

Optimization

  • Balances quality and performance
  • Prepares assets for real-time use

Attention to Detail

  • Maintains quality and precision
  • Follows guidelines and standards

Collabo

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